It’s the summer of '89, and he has taken up a job as a fire lookout for the Shoshone National Park to get away from his troubled life in Boulder, Colorado. Players take control of Henry, an emotionally conflicted outdoorsman. But I am glad it did, and I am even more glad that Campo Santo gave me the chance to play it, because it is one exhilarating piece of work that puts emphasis on a character driven narrative that nails emotion in a realistic way.Īt the heart of Firewatch lies an extremely well written and delivered thriller, though from an outside perspective it’s a straightforward, semi-open world walking simulator. I didn't know that it was going to make me emotionally attached to multiple characters without ever seeing their faces. I didn't know that it had about five hours worth of some of the best scripted and most natural sounding dialogue you will have heard this year in gaming. I didn’t know that it was home to wildly colorful scenes of nature landscapes. I knew that earlier this year it released on PS4 and PC to much high praise, and was primarily a first person narrative driven experience. I knew very little about Firewatch going in. Released on September 20th, 2016 on Xbox One (Also available on PS4 & PC)ĭeveloper: Campo Santo Publisher: Campo Santo
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